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Waterfall undertale
Waterfall undertale












waterfall undertale

#Waterfall undertale update#

To change room, change the 548th value in your save file to one of these: (I'll update as I find new ones)ĩ: Ruins - Corridor after the second puzzleġ1: Ruins - That corridor you have to walk through by yourselfĢ7: Ruins - The room in which you fall if you press the wrong switch in rooms 23 to 26ģ0: Ruins - Room with town background (note: you appear in an inacessible area, but you still can get to where you're supposed to be)ģ9: Ruins - Toriel's basement 2 (note: if Toriel went downstairs and you skipped room 38, you will be unable to move after a bit of walking)Ĥ0: Ruins - Toriel's basement 3 (note: if Toriel went downstairs and you skipped room 38, you will be unable to move after a bit of walking)Ĥ1: Ruins - Toriel's basement 4 (note: if Toriel went downstairs and you skipped room 38, you will be unable to move after a bit of walking)Ĥ3: Ruins - Flowey's second encounter (note: if you talk to Flowey without fighting Toriel first, he will just say "Error" and block your game. The song does not play if the Genocide Route had been completed before.RAW Paste Data A lot of the descriptions are spoilers!

waterfall undertale

The song plays a final time after the True Pacifist Ending Credits, on the final screen of the game where the Annoying Dog comes to the screen and sleeps. It is next heard, again at 80% speed, after the fight with Asriel, interestingly continuing very quietly even as Final Power plays and the barrier breaks.

waterfall undertale

Memory furthermore plays at 80% speed while Undyne reminisces about Asgore during the visit to her house, then when Asgore offers to take care of the protagonist (assuming the protagonist has spared him after fighting him). While the protagonist is unconscious, they experience a memory of Asriel first meeting the First Human before waking up to find that they have survived yet another fall onto a bed of Golden Flowers. If the protagonist inspects the next SAVE Point after completing the puzzle, it mentions "The serene sound of a distant music box." It also plays later at 70% speed after Undyne attempts to kill the protagonist a second time in Waterfall. It first plays at 0.9 speed from inside the statue of Waterfall, after the protagonist places the umbrella over the statue to shield it from the rain and complete the Piano Puzzle. The theme appears in other songs at pivotal moments of the game, such as in Undertale (during which the protagonist learns the past of the Dreemurr family), Finale (which provides foreshadowing to Flowey's true identity), and His Theme (when the protagonist saves Asriel). This music-box melody is the first instance in the game of Asriel's musical theme. Memory is the 34th track in the Undertale Soundtrack. Waterfall's SAVE Point before the second encounter with Undyne if the protagonist placed the umbrella atop of the statue. Bird That Carries You Over A Disproportionately Small Gap














Waterfall undertale